Project Two: Robot / Mech
For our second project, we had to do a hard surface model of a mech or robot. I went with Megas XLR from the show of the same name. This proved difficult at first when I tried building another ZSphere armature, so instead I went with a base mesh modeled in Maya first that helped out a whole lot. What I did the most here was to separate everything into different sub tools, and sculpt them all on their own. As well, I was able to insert small cylinders and other parts into the mesh without having to worry about sculpting them from the base mesh. I found this project to be mostly successful. I lost some time messing around with the ZSpheres are first, but I was still able to do a lot of work and get something that looks a bit Similar to the actual mech. This took at least 25 hours of time, but I learned a ton and found some good techniques that I can use for other projects down the line. I plan on painting it, so I can cap it all off and have it be done.
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