This was my first major group game that wasn't a game jam. It started off as an idea of a turn based raced in which we had settled on working for a board game styled game where all four players would fight for a top score that would be computed at the end of the game. In short, there are four ways to accumulate points, Place, Distance, Damage, and Collection. For place, the map had and end point and whoever got there first would earn the most points for that. Distance was simply how many squares each player had moved over the entire game and whoever moved the most got the most points for it. Damage was the same as distance, the player who did the most damage to the other players got the most points for it. And finally, Collection, which was a simple conversion of how many things a player had collected. The main goal of the game was to get players to have different strategies while working against each other in the race for points.
My work for this was solely UI work and a few systems that worked with it. I designed all the UI elements and set them to work correctly with all the corresponding information from all the score scripts. I set up all the menus that dealt with player actions. One of the cooler things I made was a character selection screen that worked with 3D models. One of the hardest things working with was making an end game screen and a script that took all player score information and sorted it from highest to lowest so the right amount of points could be assigned to the right player, then it would sort all those points out to determine the winner. Everything was set up using the NGUI plug in.
There is a link to the game here, but it is a multi-player game only. Also note that the game uses sound, and it could be loud for you.
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