Science Rules is the second five week game that I've been a part of. This game had the restriction on being either being an action game or a puzzle game. There was also a sort of 'modifier' of the game revolving around Pursuit. It was required but the game that was best voted to use Pursuit gets extra credit. My team decided on making a game where enemies pursued an objective and the player had to stop them. We worked on a sort of defensive-ish First Person Shooter where the player takes down robots, gains Gears, and then builds things with those gears. We had set up for certain types of traps that worked from Walls, Slowing Traps, and Cannons. We had planned on adding more guns to the game but we ran out of time to properly balance and model them.
My job specifically was to work on the 3D and 2D art for everything included in the game. I started off designing the enemy robots and parts of the environment. After that, I set to work on the robots themselves, getting them modeled and animated. After that was finished, I worked on getting the environment pieces modeled and set into the scene properly with colliders. Then I set in all the texturing too make sure that we had the glowing / neon effect we wanted for the game. Near the end of the project I modeled and tuned the gun that's in the game so it was properly balanced. I also designed and programmed the doors to open an close to let enemies out but not the player in. There was also some small 2D elements I made for the Game Over / Game Win screens.
You can find the game here, just know that there is sound, so be careful with volume.
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